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KAMCHATKA | |
Codename: | Waterworks |
Mission type: | assassination |
Agents needed: | two |
Suggested weapons: | mini gun |
Other requirements: | persuadertron; agents must have grade one chest upgrade or better. |
In this level we see the enemy start to display intelligence and greater firepower; speed is of the essence at the start of this level, and a little luck is needed to finish it.
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Move as quickly as possible to the south west corner of the mission area - your informant is waiting for you, unaware that the enemy syndicate has sent out its own assassins to kill him before you get the information you need. You'll probably meet a couple of agents on the crossroads along the way; take them out, but don't wait around for any of their friends.
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Pick up the flamethrower before you leave so that you can give it to the R & D boys; it's not much good as a weapon as it's quite short-range and not very controllable, but you might as well take it back and save yourself some development time (and money). Remember not to leave behind your informant in your rush to get back, the game doesn't end until he reaches the evacuation zone too.
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Make sure your informant doesn't pick up the flamethrower as any weapons picked up by persuaded followers won't be submitted to your R & D boys.
By taking Kamchatka you gain access to Alaska, the quickest way of getting into America. |
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